Chad Perrin: SOB

19 October 2008

Mage class: now usable as a Wizard variant

Filed under: RPG — Tags: , — apotheon @ 12:39

This is part of my RPG series of entries here at SOB. See the inaugural entry in the series for more details.

In Replacing the Wizard, I explained some reasons for reworking the Wizard class, including an attempt to restore game balance with the Sorcerer class and correct issues with suspension of disbelief with the arbitrary, in-character inexplicable magic system. A couple of different approaches I’ve taken were sketched out in general terms, one of which involved an Alchemist class, and the other of which was the Mage class variant to the Wizard.

As of today, a document containing enough detail about the Mage class to make it usable as a Wizard replacement in Pathfinder RPG now exists. It should (hopefully) be self-explanatory for Pathfinder RPG players.

It’s trivially modifiable for use with D&D 3.5 as well. To adjust it for use with D&D 3.5 as a replacement for the Wizard class, simply do the following:

  • Ignore the Arcane Bond and School Power Class Features.
  • Add the Summon Familiar Class Feature to Level 1.
  • Replace the d6 Hit Die with d4.
  • Use the standard Wizard list of Class Skills.
  • Use the standard Wizard list of weapon and armor proficiencies.
  • Obviously, where the Mage class document refers to the PRPG Beta, you should refer to the D&D 3.5 Player’s Handbook instead.

The stuff about Level 0 on the advancement chart is related to a variant rule I’m working on. You can basically just ignore it, moving relevant Class Features into the Level 1 row, if you don’t want to try to figure out what good the Level 0 row is to you.


  1. I say, good sir, Metamagic?

    Comment by Cherez — 1 December 2008 @ 03:05

  2. Metamagic?

    What about it?

    Comment by apotheon — 1 December 2008 @ 03:42

  3. Are metamagics applied the same way as for Wizards on the Prepared and Mastered spells? When applied to a spontaneous spell is there extra preparation time required as for sorcerers?

    Anyway, I absolutely love the flavor of the class, but as written it feels overpowered to me, because getting high will saves is pretty easy by mid levels, making this severely outclass both the sorcerer and wizard. It would be quite easy to get A will of say, 17 by the low teens, giving a 19/20 chance to cast any spell up to 3rd level with just 1 skill point in each, and odds not much worse on higher levels.

    Comment by Cherez — 3 January 2009 @ 08:46

  4. In general, yes, metamagic should basically be applied the same way. I haven’t looked into that too closely yet. Once I do, I’ll update the class.

    I’m probably going to start testing the class in play soon — I’ll see how it plays out. It may make sense to increase the save DCs, if it turns out to be too easy to make the saves. If you test it with a variation you think would work better, please let me know how it comes out for you.

    Thanks for commenting.

    Comment by apotheon — 3 January 2009 @ 10:39

  5. […] A week later, I announced that one variant I had proposed, the Mage class, is now usable as a Wizard variant. […]

    Pingback by Chad Perrin: SOB » Wizard variant: Mage class (now in Beta) — 3 February 2009 @ 11:25

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