This is part of my RPG series of entries here at SOB. See the inaugural entry in the series for more details.
I ran across this description of a D&D 4E experience:
So let this little tale be an example/lesson/whatever. The edition wars are bunk. They exist due to a small minority of gamers being angry and wanting the rest of the hobby to agree with them. A surefire cure for it? Sit down. Shut up. And just roll the dice!
That’s great if you’re a roll-player. I’m more of a roleplayer, though, so I’ll stick with Pathfinder.
I think that pretty much sums up the heart of the problem. If you’re looking for hack-and-slash dungeon crawling, blood spilling, dice rolling fun, 4E might be exactly what the doctor ordered. If you want more “native” roleplaying opportunities in your games (such as — oh, I dunno — maybe an Enchantment/Charm school of magic), and like having an OGL and products from really creative, innovative third-party publishers, you might want to go with Pathfinder RPG instead.
I’m amazed when people like the author of the linked description of a game session completely forget that, run a quick stand-alone combat-centric session, and declare D&D 4E the King of the Hill. It assumes all any of us actually want is a game just like that.
Thanks anyway. I’ll stick with Pathfinder RPG.